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THE
FAITH (The Lady)
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The Golden Empire worshipped a varied and constantly
expanding pantheon of Gods and Goddesses, including the cult
of the Emperor Deified. With the coming of the barbarians all
but one of the religions collapsed, and that religion was wounded
and changed. Initially know as the Twins, the sister of Light
and the sister of Darkness was a religion emphasising balance,
stability and learning. When the Emperor was murdered this single
act was considered to be vile enough to unbalance the world
and topple the Empire, so momentous was the act that the sister
of Light was slain. As the barbarians swept across the empire
the sister of Darkness went mad with sorrow, temple altars cracked,
priests killed themselves and the end was upon the world. |
Gradually the Goddess came back to her senses, and
with fury sent storms to blight the barbarians meanwhile inspiring
the leaders of the few remaining legions to great acts. The barbarians
were halted at four great battles, each a desperate struggle for
the survival of civilisation, the League was born and with it a
new faith.
The sister of Darkness tried to compensate for the
loss of balance caused by the death of her sibling became the Grey
Lady, also known as the Maiden of Sorrows (for the tears she shed
for men and Gods) or simply the Lady. The tenets of the
faith were simple and for everyone, it was the duty of all to protect
civilisation from the forces of barbarism,
and as the barbarians had been inspired by the Evil
then the Evil was the ultimate enemy and must be fought wherever
it was found. In the early years the Faith was instrumental in brokering
the alliance that became the League, later military religious orders
were formed to expand the Leagues boundaries and to bring war unto
the servants of Evil. On occasions when the barbarians have risen
up again to attack the League the Faith has declared crusades and
sent tens of thousands of men-at-arms southwards and eastwards.
In the modern day the Churches new enemy is spiritual
complacency in the populace and the progress of science. In the
heartland of the League the barbarian frontier is a long way away,
there has been no invasion or crusade for centuries, the military
orders have become moneylenders and political brokers, even some
priest no longer believe in Evil as a physical thing. New
technology, particularly the printing press is frowned
upon, now books of magic can be mass-produced and spread, encouraging
more servants of Evil whom would never have been able to find someone
to teach them the rituals. The world is changing rapidly and the
church is losing it control over the souls of the people.
(With thanks to Mark Matthews who gave me the idea)
THE EVIL
| From its location beyond the lands of men its sends out waves
of corrupting energy, invisible to the eye that fuel magic.
Anyone can tap into this flow of energy, anywhere within the
League, as long as they know the correct incantation and are
desperate enough to carry out the ritual. Power comes swiftly
to the magician, the ability to curse his enemies, to tip the
odds of fate in his favour, leads to wealth and influence, but
as in all things there is a price. Each time magic is used there
is a chance that it will twist its user, the more frequently
magic is used the more likely it is that the practitioner will
be affected. Mutations caused by magic could be as minor as
a squint or paleness of the skin through to horns, a multiple
extra eyes, or a complete change of shape. Horrifying as physical
mutation can be they are as nothing compared to the mutations
of the mind, madness, phobias, strange urges and compulsions,
are but some of the possible effects. |
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Eventually all traces of humanity are gone and the
former magician runs off into the woods and mountains as a creature
of evil, a beastman. Often these find each other and band together
as packs of monstrosities attacking and killing whenever they can,
most over time start to drift eastwards as if summoned by their
master.
Not only magicians are affected by the Evil, people
of weak will or simple mind often are snared as are those whose
hearts are truly black with evil deed. Then there are pagans, hidden
deep in the quiet places of the League, in the forests and mountains,
and deep within caves. They practice the old ways as they were before
the coming of faith, often degenerate and inbred they are willing
servants of the Evil in the false belief that it is one of their
Gods or spirits.
Closer to the Evil, along the barbarian
border of Algandy and in the barbarians lands themselves
the power of magic is stronger. There the dead do not rest easy
in the ground, but rise and walk again seeking to destroy the living
and serve the Evil. The time it takes a body to rise depends upon
the state of the deceased's conscious and how close to the evil
they are. In Algandy it takes around seven days to rise, and only
then if the person was already tainted, for some of the barbarians
the dead can be up again within hours. No matter what condition
the body is in or whether it rose naturally or at the command of
necromancy, they are known universally as the Lost.
The Lost are not the only creatures of the Evil, other
things exist in legend, cockatrices and jack-in-the-greens, hydras
and dragons, all originally natural creatures warped by magic.
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