Algandy
Map of Algandy
The League
Map of the League
Geography of the League
The Fenslands
Map of the Fenslands

About Algandy
People
Beliefs
Legal System

   
   

ALGANDY
Algandy, officially the Duchy of Algandy, is a dukedom in the northwestern corner of the League. It is bordered by The Great Western Ocean to the north, Chaubrette to the west, the Veermounts to the south and the Fenslands to the east. An arm of the Veermounts known as the Barren Hills juts northwards to penetrate central Algandy where it culminates in a cluster of six mountain peaks known as the Six Sisters.

The Duchy of Algandy consists of eleven earldoms. Algandy's three northernmost earldoms, Jaegerwald, Badenwald and Nordgard have shores on the Great Western Ocean. In the west Vesterland, Marwald, Westfall and Veermarch border with Chaubrette. The southernmost of these, the Earldom of Veermarch shares a mountainous border with the Grand Princedom of Veermark. Although Veermarch is subject to Algandy, there is a lot of trade across the border and many of the nobles of Veermarch are related to the nobility of the Veermark, including the country's head of state, the Grand-prinz Konrad. East of Veermarch lies Algandy's largest earldom, Fensgard which, as its name implies, borders the Fenslands. Also sharing this border are the easterly earldoms of Osterune and Solnis.

The only earldom in the Duchy without an external border's is the dukedom's capital Redcliff, which has a population of over 10,000 people. Despite its name there are no red cliffs nearby. A suggestion has been made that the name comes from Rood Cleth, a name meaning battle banner in Old Algundian. Redcliff has been the only capital Algandy has known. Redcliff castle has been the home of the Archdukes since the start of the Duchy.

THE LEAGUE
The number of states in the League has fluctuated over time between nine and twenty seven. The official start date of the League was the year zero LT, the current year is twelve seventy LT.

The catalyst for the formation of the League was the collapse of the Golden Empire under a wave of barbarian invaders from the eastern steppes. With central authority gone following the assassination of the last Solar Emperor the provinces were forced to look to their own defences. The luckiest ones were those near the frontier which had permanent legion garrisons. They held together in a hastily formed alliance and have managed to keep the light of civilisation burning until the current day.

GEOGRAPHY OF THE LEAGUE
The League at present stretches from the northern Wilds, where winter lasts for half a year to the burning great desert of the south inhabited by fierce nomadic barbarian descendants of the destroyers of the Golden Empire. In the west the great uncharted Western Ocean forms the boundary of the League, in the east there is no natural feature acting as a barrier. Beyond Algandy the forests and swamps extend into a featureless plain known as the steppes. Civilisation stops at theeastern border of the Duchy of Algandy, (although if you spoke to a Chaubetian or a Veermarker they would claim civilisation stopped at their own border). Beyond lies the land of the heathen and the barbarian.

The neighbouring League states to the Duchy are the Barony of Chaubrette, known for its iron mines, the Princedom of Veermark, known for its fine but smelly cheeses, and the City of Losse, famed for its vineyards and its University. All of these are to the west of the Duchy as it is the most eastern of all the League states.

THE FENSLANDS
Four times the size of Algandy and home to barbarian clans, the Fenslands are a worrysome neighbour. The Fenslands are located to the east of Algandy. Once a powerful nation spreading itself across what is now the League, its people were forced back untill the land was crushed into a small relic of its former self.

Although many clans squabble over land and wealth, there are thirteen well-established clans that watch over the smaller factions and struggle to keep the Fenslands wealthy and at peace with the League.

Trading has become the life blood of Fensland leaving many Jarls measuring their wealth, by how many warriors they support and how many League luxuries they can serve during feasts.

To the east of Fensland lie the wild and deadly Barrenlands. Clans across the border keep their eyes wide incase of an uprising by the wildfolk of the Barrenlands.

Established clans are:

  • Axbyte
  • Balder
  • Morfax
  • Grimarr
  • Ravengull
  • Helganarr
  • Oddkull
  • Skorageir
  • Lupendrax
  • Ulgendon
  • Volund

In addition to these, there are also over sixty small unrecognised clans, factions of old clans that disagree with the old ways, or even with the new. There are also lost clans cut off during the great war of the Golden Empire to the south borders of Phoinice. Their traditions and memories of the home land are unknown to those of Fensland. Whether they remember where they come from or whether they still worship those of Kunn or Knux is also unkown.

l

For more information on the Fenslands, please visit http://wolfgard.demonkid.com/gallery.htm and http://homepage.ntlworld.com/mark.mist77/BRR/

About Algandy
People
Beliefs
Legal System

 

 

 
Home | About Us | About Algandy | Game Play | Getting Organised | Getting In Touch

 

page hit counter